• Picasso AI Logo
    Logo Picasso IA
  • Home
  • AI Image
    Nano Banana 2
  • AI Video
    Veo 3.1 Lite
  • AI Chat
    Gemini 3 Pro
  • Edit Images
  • Upscale Image
  • Remove Background
  • Text to Speech
  • Effects
    NEW
  • Generations
  • Billing
  • Support
  • Account
  1. Collection
  2. 3D Models
  3. Hunyuan 3d 3.1

Convert Images to 3D Models with Hunyuan 3D 3.1

Hunyuan 3D 3.1 takes a single photo or a text description and outputs a fully textured 3D model with accurate geometry, skipping the hours typically spent in modeling software. Designers, product teams, and hobbyists get a deployable mesh without touching a single vertex manually. The model offers two generation modes: Normal produces a textured model with color and surface detail maps, while Geometry outputs a clean white mesh ideal as a base for manual texturing. Enabling PBR materials means the resulting textures respond correctly to light in any rendering engine. You can also set the face count to match your target, from a lightweight mesh for a web viewer to a dense model for print production. Drop the output directly into a product visualization pipeline, a game asset library, or a 3D printing workflow without extra conversion steps. The files work in standard 3D software and real-time engines out of the box. Set your input, pick your mode, and have a usable 3D asset ready in minutes.

Official

Tencent

19.4k runs

Hunyuan 3d 3.1

2026-02-10

Commercial Use

Table of contents

  • Overview
  • How It Works
  • Frequently Asked Questions
  • Credit Cost
  • Features
  • Use Cases
Get Nano Banana Pro

Overview

Hunyuan 3D 3.1 takes a photo or a text description and turns it into a fully textured 3D model with dense geometry and surface detail. For anyone who has ever needed a 3D asset but does not have time to model it by hand, this is the direct solution. A product shot, a character concept, a simple written description: any of these becomes a mesh you can drop into a render or a scene. Picasso IA makes the whole process available in a browser, with no software installation. The output geometry holds up at close range, and the textures are accurate enough for professional use cases.

How It Works

  • Decide whether you want to start from an image or a text prompt. Provide one or the other, not both. For images, use a clean photo of a single object against a plain background, with the object filling most of the frame.
  • If you use a text prompt, describe the object in plain language. Up to 1024 characters are supported, so you have room to be specific about shape, material, and style.
  • Choose a generation type. "Normal" produces a model with full textures applied. "Geometry" outputs a clean white mesh with no textures, which is useful when you intend to add your own materials afterward.
  • Set the face count to control polygon density. The default of 500,000 faces works for most projects. Lower it for lighter files; raise it when fine surface detail matters.
  • Enable PBR materials if your target application supports Physically Based Rendering. This adds surface data that responds accurately to lighting. Then generate and download the finished file.

Frequently Asked Questions

Do I need programming skills or technical knowledge to use this? No, just open Hunyuan 3D 3.1 on Picasso IA, adjust the settings you want, and hit generate.

Is it free to try? Yes, you can run Hunyuan 3D 3.1 without an upfront payment. The platform's credit policy covers how many generations are included at each tier.

How long does it take to get results? Most generations complete within a few minutes. Higher face counts and PBR material generation add some time, but standard settings are quick enough for rapid iteration.

What output formats does the model produce? The model returns a 3D file compatible with standard 3D applications. The exact format is shown on the results panel after generation finishes.

What kind of image works best as input? A single object centered in the frame, occupying more than half of it, against a plain or white background. Avoid images with text, multiple objects, or cluttered scenes. JPG, PNG, JPEG, and WebP are all accepted, up to 6MB and between 128 and 5000 pixels per side.

What is PBR and when should I use it? PBR stands for Physically Based Rendering. It encodes how a surface reflects and absorbs light, so the material looks correct under different lighting conditions in compatible software. Enable it when your pipeline uses a PBR-capable engine; skip it for geometry-only workflows or quick previews.

What if the result does not match what I had in mind? Refine your prompt with more specific details, or swap in a cleaner photo with a simpler background. Adjusting the face count can also change how much surface detail the model captures. Small input changes often produce meaningfully different outputs.

Credit Cost

Each generation consumes 4 credits

4 credits

or 20 credits for 5 generations

Features

Everything this model can do for you

Image and text input

Accept a photo or a written description as the starting point for 3D generation.

PBR material support

Enable Physically Based Rendering to get textures that respond correctly to light in any rendering engine.

Geometry-only mode

Generate a clean white mesh without textures for cases where manual texturing is preferred.

Adjustable face count

Set polygon density from lightweight web-ready meshes to dense models suited for print or film.

Full texture output

Normal mode produces color and surface detail maps alongside the mesh in a single pass.

Browser-based workflow

Go from input to a downloadable 3D file entirely online, with no local tools required.

Flexible image input

Supports JPG, PNG, JPEG, and WebP files up to 6MB and 5000px per side.

Use Cases

Convert a product photo on a plain background into a textured 3D model ready for an e-commerce viewer or catalog

Generate a 3D character mesh from a text description to prototype a game asset before committing to manual sculpting

Create a PBR-ready 3D prop from a reference image for direct use in a real-time rendering engine

Export a geometry-only white mesh from a photo to use as a base for manual texturing in a 3D modeling application

Build a 3D printable object from a single photograph without using traditional CAD software

Produce a low-polygon 3D model from an image for embedding in a web-based interactive 3D viewer

Turn a concept illustration into a 3D mockup to share with clients before production begins

Switch Category

Effects

Text To Image

Text To Image

Text To Video

Large Language Models

Large Language Models

Text To Speech

Text To Speech

Super Resolution

Super Resolution

Lipsync

AI Music Generation

AI Music Generation

Video Editing

Speech To Text

Speech To Text

AI Enhance Videos

AI Enhance Videos

Remove Backgrounds

Remove Backgrounds