Overview
Text To Motion VQVAE v1 generates 3D character animation data from a plain text description, giving animators, game developers, and 3D artists a way to skip the manual keyframing process entirely. Instead of placing bones and adjusting timing curves by hand, you describe what you want a character to do and receive a ready-to-use animation file in return. Available on Picasso IA without any software installation, it takes a single text prompt and turns it into exportable motion data in seconds. The output comes in FBX or GLB format, so it fits directly into any standard 3D production pipeline.
How It Works
- Write a plain-language description of the motion you want, such as "a character walks forward and waves" or "a slow jog that stops suddenly with a stumble"
- Choose one of the five included characters (Tar, Ava, Manny, Quinn, or Y Bot) to carry the animation
- Select your target frame rate (24, 30, or 60 fps) to match your project's playback requirements
- Choose FBX or GLB as your export format depending on which 3D application you are working in
- Optionally enable Feet Inverse Kinematics to keep feet planted naturally on the ground and reduce foot-slide artifacts in the result
- Download the file and import it directly into your 3D tool
Frequently Asked Questions
Do I need programming skills or technical knowledge to use this?
No, just open Text To Motion VQVAE v1 on Picasso IA, adjust the settings you want, and hit generate.
Is it free to try?
Yes, you can run the model without a paid subscription to check the output quality before committing to a project.
How long does it take to get results?
Most generations finish within a few seconds. More detailed motion descriptions or higher frame rates may add a small amount of processing time, but the wait is short in either case.
What output formats are supported?
The model exports in FBX or GLB. FBX is the standard choice for game engines and most professional animation software, while GLB works well for web-based 3D viewers and tools like Blender.
Can I use the animation on my own custom rig?
The model outputs animation tied to one of the five built-in characters. If you need to retarget the motion to a custom rig, you can do that inside your 3D application after downloading the file.
What happens if the result does not match what I described?
Try rephrasing your prompt with more specific details about direction, speed, body parts involved, or the emotional quality of the movement. Small wording changes often produce noticeably different results.
Where can I use the output files?
FBX and GLB files are compatible with Unity, Unreal Engine, Blender, Cinema 4D, and most other standard 3D tools. You can use the animations in games, short films, previsualization, or virtual production without restrictions.