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  3. Rd Tile

Generate Pixel Art Tilesets with Rd Tile

Rd Tile is a pixel art generation model that turns text prompts into ready-to-use tileset assets. If you're building a game, designing a map prototype, or want pixel art without spending hours in a tile editor, this model does the heavy lifting. Describe a grassy meadow or a dungeon stone floor and get back a full set of tileable textures. Choose from six generation modes depending on what you need. The tileset mode creates a full wang-style combination set from a single prompt, with corners, edges, and center pieces all included. Single tile mode outputs one detailed texture you can build into a larger set. The tile variation mode takes an existing tile and generates textured alternatives, while tile object and scene object modes produce small and large assets that sit on top of your map tiles. It fits neatly into a game design pipeline where you need fast visual mockups before committing to hand-drawn art. Drop the outputs into your map editor, test how they tile, and iterate with a new prompt if something needs adjusting. No design software required, no art background needed.

Official

Retro Diffusion

6.9k runs

Rd Tile

2025-11-05

Commercial Use

Generate Pixel Art Tilesets with Rd Tile

Table of contents

  • Overview
  • How It Works
  • Frequently Asked Questions
  • Credit Cost
  • Features
  • Use Cases
  • Examples
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Overview

Rd Tile is a pixel art model that generates tileset assets from text prompts, available on Picasso IA. It solves a real bottleneck for indie game developers and map designers: getting usable tile art quickly without drawing each piece by hand. Describe the environment you have in mind, such as a mossy cave floor or a sandy desert path, and the model returns a tileable set of pixel art textures. Choose from six generation modes to get exactly the type of asset your project needs.

How It Works

  • Type a text prompt describing the texture, environment, or surface you want, for example "cracked stone bricks with moss"
  • Select the generation mode that matches your need: full tileset, single tile, texture variation, tile object, or scene object
  • Optionally upload a reference image to use as a starting point for variations or two-prompt generation
  • Set your tile size using the width and height controls to match your game grid
  • Hit generate and download the resulting pixel art assets directly from Picasso IA

Frequently Asked Questions

Do I need programming skills or technical knowledge to use this? No, just open Rd Tile on Picasso IA, adjust the settings you want, and hit generate.

Is Rd Tile free to try? Yes, you can run the model without a paid subscription to test it on your first project ideas.

How long does it take to get results? Most tileset outputs are ready within a few seconds. Generation time can vary slightly depending on the mode and number of images requested.

What is the difference between tileset and single tile mode? Tileset mode creates a full set of tiles designed to connect using wang-style combinations, including corners, edges, and center pieces. Single tile mode outputs one detailed texture, which you can use as a base for a larger set.

Can I use the generated tiles in a commercial game? The outputs are yours to use however you need. Check the specific license terms on the model page for any restrictions.

What happens if the result does not match what I described? Try adjusting your prompt to be more specific about texture, color, and style. You can also upload a reference image to steer the output closer to what you have in mind.

Credit Cost

Each generation consumes 2 credits

2 credits

or 10 credits for 5 generations

Features

Everything this model can do for you

Six generation modes

Switch between full tilesets, single tiles, texture variations, tile objects, and scene objects from one interface.

Wang-style tiling

Outputs tile correctly using a standard wang combination set, with corners, edges, and center pieces all accounted for.

Image input support

Upload a reference image to generate variations or use it as a base for extended tileset creation.

Dual-prompt generation

Provide two separate prompts or textures in the two-prompt mode to blend styles across a single tileset.

Reproducible results

Set a fixed seed and re-run the same prompt to get identical outputs every time.

Adjustable tile size

Set tile width and height independently to match your game's grid before generating.

Multiple outputs per run

Generate several images in one job to compare variations without re-entering settings.

Use Cases

Generate a full grass-and-dirt tileset from a text description of a meadow environment

Create a single detailed stone texture tile to use as a repeating surface in a dungeon map

Produce texture variations of an existing tile to add visual variety to a flat terrain section

Design small pixel art objects like barrels or crates to place on top of map tiles

Build large scene assets such as trees or ruins that span multiple tiles on a map

Create a full tileset using two different textures or prompts to blend styles in one output

Quickly mock up a game map layout by generating all needed tile types from plain text descriptions

Examples

200x100
single_tile
14.4s
Num Images: 1
Bypass Prompt Expansion: No

Volcanic rock with cracks and seams exposing glowing lava

16x16
tileset
40.4s
Num Images: 1
Bypass Prompt Expansion: No

a volcanic beach with blue water and black sand

384x384
scene_object
40.0s
Num Images: 1
Bypass Prompt Expansion: No

flowers

384x384
tile_object
32.5s
Num Images: 1
Bypass Prompt Expansion: No

flowers

64x64
single_tile
11.5s
Num Images: 1
Bypass Prompt Expansion: No

dense jungle

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