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Generate 3D Models from Photos with Rodin

Rodin takes photos or text descriptions and turns them into fully formed 3D models you can download and use right away. For designers, game developers, and creators who need production-ready assets without spending hours in modeling software, that is a real time saver. You get a finished mesh with PBR materials, ready to drop into any scene. Upload up to five reference images and Rodin builds a coherent 3D shape from multiple angles at once. Choose your output quality from extra-low to high, pick a mesh mode (Quad for clean topology or Raw for maximum detail), and select the file format that fits your pipeline: GLB, FBX, OBJ, USDZ, or STL. For character work, the T/A pose option generates human-like figures in a standard rigging position. Whether you are prototyping a product concept, building a game asset library, or visualizing an architectural element, Rodin slots into your existing workflow without forcing you to change tools. Set a seed to reproduce a result, adjust the poly count with quality override, and export as many variations as you need. Upload a photo on Picasso IA and have a usable 3D model ready to download within minutes.

Official

Hyper3d

5.3k runs

Rodin

2025-11-17

Commercial Use

Generate 3D Models from Photos with Rodin

Table of contents

  • Overview
  • How It Works
  • Frequently Asked Questions
  • Credit Cost
  • Features
  • Use Cases
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Overview

Rodin takes photos or a short text description and converts them into fully formed 3D models you can download and use right away. If you've spent hours waiting on a 3D artist or wrestling with modeling software just to get a single asset, this is a faster path. Drop in up to five reference images of an object, add a prompt, and Rodin returns a clean mesh with PBR materials ready for your pipeline. The whole process runs on Picasso IA, so there's nothing to install and no 3D expertise required.

How It Works

  • Enter a text prompt describing the 3D object you want, or upload up to five reference images showing the subject from different angles.
  • Choose your output quality (high, medium, low, or extra-low) and select a material type: PBR for physically accurate rendering, Shaded for stylized results, or both.
  • Pick your preferred mesh format and face type. Quad meshes work well in animation pipelines; Raw meshes suit sculpting or rapid prototyping workflows.
  • If you are generating a human-like character, enable the T/A pose option so the model arrives in a clean, rig-ready stance.
  • Hit generate. Rodin processes your inputs and delivers a downloadable file in GLB, FBX, OBJ, USDZ, or STL format.

Frequently Asked Questions

Do I need programming skills or technical knowledge to use this? No, just open Rodin on Picasso IA, adjust the settings you want, and hit generate.

Is it free to try? Yes, you can run Rodin on Picasso IA without any upfront cost. Check the current plan details on the platform for information on generation limits and available tiers.

How long does it take to get results? Generation time depends on quality settings. Medium quality typically returns a result within a minute. High quality takes a bit longer as the model builds finer geometry and denser polygon counts.

What output formats are supported? Rodin exports in GLB, USDZ, FBX, OBJ, and STL. Most 3D tools, game engines, and AR platforms accept at least one of these, so you can bring your asset directly into an existing workflow without conversion steps.

Can I control the polygon count or mesh density? Yes. You can choose from four quality presets or set a custom polygon count using the quality override input. Bounding box dimensions are also adjustable if you need the model to fit a specific scale before you generate.

What happens if I am not happy with the result? Change the seed to get a new variation from the same inputs, or refine your prompt and swap in better reference images to steer the output closer to what you have in mind. Because your settings carry over between runs, iteration is quick.

Credit Cost

Each generation consumes 8 credits

8 credits

or 40 credits for 5 generations

Features

Everything this model can do for you

Image-to-3D generation

Upload up to five photos and get a fully formed mesh built from all angles at once.

Multiple export formats

Download your model as GLB, FBX, OBJ, USDZ, or STL with a single click.

PBR materials

Get physically based rendering textures baked into the output, ready for real-time engines.

Mesh topology control

Switch between Quad mode for clean riggable geometry and Raw mode for raw mesh detail.

T/A pose support

Produce human figures in standard rigging position for immediate use in character pipelines.

Quality tiers

Choose from four quality levels, from extra-low for fast previews to high for production assets.

Seed-based reproduction

Reuse any seed value to generate identical results across separate sessions.

Bounding box constraints

Set exact Width, Height, and Length values to fit your model into a specific scene.

Use Cases

Turn product photos into 3D models for e-commerce listings and virtual try-on experiences

Convert character concept art into a rigged-ready 3D mesh using T/A pose output

Build game assets from reference photos and export directly in FBX or OBJ format for your engine

Generate a 3D prototype from a text description to show clients before production starts

Create architectural props by uploading photos of real objects and getting printable STL files

Reproduce consistent 3D assets across a project by reusing the same seed value

Generate low-poly versions of detailed models for real-time applications using the extra-low quality setting

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